I have noticed that an awful lot of creators (but not all thankfully)use the term "new meshes" implying that they have actually modelled their creations when in fact these "new meshes" come from external 3D model sites and have been resized to fit into the sims games, which often accounts for atrociously high polycounts and a very prolific profile. I have been creating my own meshes long enough to spot the difference in a flash. I admire creators who actually state it, the ones who don't, I have zero respect for.
I do my own modelling and have never used anything from a 3D model site or any mesh parts from another creator (except the one mash up in the nursery set where I have stated that it is a mash up). Whilst it may not be the most complicated thing to do, it is painstaking work which requires anything from a few hours to weeks. As many of you know I pay particular attention to texturing and shading although nowadays I'd rather slap on a free internet found texture as a base rather than make my own (although I still do make them but it is a rarer occurence) because people do steal and it is hurtful. And that again takes alot of time.
I have never asked for money (call me conceited if you like but I do believe quite sincerely that the creations I have made generally are of better quality than most if not all paysite stuff)and I never will ask for money, even if....
Why such a long winded statement? Because I am constantly being pressured to allow conversions of my things and I have been adamant from the beginning that no, I do not want my things converted for a variety of reasons.
Where are they now, the people who converted things in 2009, or those who converted stuff in 2010 or those who converted stuff in 2011? Are they giving support for their packages or sims 3 packs if things go wrong or need updating? Have they become better creators? Nope, some simply stop, others have drama fits, delete everything to come back as someone "new" again or it's a new batch of converters and the whole drama starts over again.
Is there some unwritten rule that new meshes cannot be made? Considering that TSR is unfortunately in charge of object creating, with MTS not even realising that they have been totally screwed over and handing awards to aforesaid and banning original mesh making creators like me for intensely disliking puffball skirts (well spotted,tis me)....maybe.
The Tsr FA stock as it stands is pretty poor for handing over creations that people fall absolutely in love with and it must be very fustrating for them. Then again, that is what happens when you try and manipulate a community and don't then have the goods to feed them.
Am I bitter? Yes, about alot of things but not concerning the sims. I enjoy my sims 2 creating process. I enjoy making things the way I want to make them. I have had my huge download numbers in the past and don't care if I cater to a much smaller community nowadays. Obviously I want my things to be liked and used but I don't make things in order to be "popular" and never have. I would like recognition for what I have contributed but then again who wouldn't?
I am a perfectionist and my own worst critic. I see all the flaws in my creations.
I have urges to go back to stuff and "improve" it, no matter how old, so how could you possibly expect me let someone with no or little experience, with an aesthetic probably very different to my own, with a total lack of responsibility, make and maintain a decent working package that is my idea of cc?
My personal view is that there has been an enormous decline in creativity for both games but somehow more so for sims 3 than 2. Is this a "simming" thing or more of a general malaise? Or do you think the community is still creative but in different ways?